State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Third Person Games Performance in Norway Q4 2021

In Q4 2021, the top 5 third person games in Norway demonstrated varying performance metrics. Key trends include fluctuating revenues, downloads, and active users.

Top 5 Third Person Games Performance in Norway Q4 2021

In Q4 2021, the performance of the top 5 third person games on a unified platform in Norway showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the mobile gaming landscape.

PUBG MOBILE saw notable fluctuations in its weekly revenue, peaking at around $71K in late October and late December. Weekly downloads exhibited a steady rise towards the end of the quarter, reaching approximately 1.5K in the final week. The game maintained a consistent number of weekly active users, hovering around 15K to 16K throughout the quarter.

Genshin Impact: Natlan Launch experienced significant revenue spikes, particularly in early November with $64K and mid-December with $53K. Weekly downloads remained relatively stable, with a slight increase towards the end of December, reaching 1.1K. Weekly active users also showed a consistent trend, with a minor increase towards the end of the quarter, peaking at 16.4K.

Guns of Glory: Lost Island had a steady revenue stream, peaking at $12.7K in mid-October. Downloads were generally low but saw a notable increase in the last week of December, reaching 159. Weekly active users remained stable, with a slight increase towards the end of December, peaking at 799.

MARVEL Future Revolution displayed a sharp increase in revenue in late November, peaking at $26K. Downloads were relatively low throughout the quarter, with a slight uptick in the last week of December, reaching 172. Active users saw a downward trend, dropping to 290 in the week of December 20, before slightly recovering to 325 by the end of the month.

Summoners War showed moderate revenue peaks, particularly in early November with $13.5K and mid-December with $14K. Downloads remained low but stable, with minor fluctuations throughout the quarter. The number of active users remained consistent, generally hovering around 1.2K to 1.3K.

For more detailed insights and data on the performance of mobile games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022